Challenges to Comprehension Implied by the Logo
of Laetus in Praesens
Laetus in Praesens Alternative view of segmented documents via Kairos

26 May 2004 | Draft

Varieties of Games

and their role as memetic containers

-- / --


Annex to Channelling Awareness through Patterns


Games as representational systems

Mandala (symbolism, construction)

Football (sport)

Monopoly (economics)

3D chess (strategy)

Labyrinth (psychological journey)

Ritual

Kaleidoscopy

Organization (mgtgames)

Situation room (military gaming)

Mala (religion)

Vehcicle navigation

D and D

Wirestrut (symbolic)

Arial (radio, electro)

Chladni (physics)

Abacus (accounting)

Musical instrument

Game of life

Other religious symbols

Memetic complexes

Devices

Challenge of attaching meaning

Why / Whether

Pickpocket gang -- play

Equivalent games -- politics

Cookie cutter understanding of human identity

Cookie cutter pattern to cut up reality in ways that enable the complexity of action for which we are competent

Multi-dimensional

How energy flows in these patterns

For Tim Rohrer (Metaphors we compute by: bringing magic into interface design, 1995):

When Wittgenstein, in the most famous passage of his Philosophical Investigations, asks us to think of how games form a category based not on shared objective properties but on family resemblances, he specifically asks us to imagine "proceedings of games." It is only by imagining games in and through time that we begin to see that no single criteria defines the category, but instead that the category is made up of members who share a complex web of similarities and differences. By evoking a pattern of feelings consistent with our bodily experience, the user's imagination is stimulated to investigate how the world--or the Macintosh desktop--is a complex web of similarities and differences. Zooming is an excellent example of one of the patterns of feeling the philosopher Mark Johnson calls image schemas. In The Body in the Mind, Mark Johnson defines an image schema as a recurrent motor or visual pattern common to the activities of bodily experience. Another example of an image schema is the IN-OUT (container) image schema. We regularly experience a number of events as containers: In the morning we wake up out of a deep sleep, drag ourselves out of bed and into the bathroom. Later that morning we might open up the newspaper and become lost in an article.

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

For further updates on this site, subscribe here